c:\indie games\ // Oddities // Twitter
i understand that artists tend to connect with like-minded artists. the internet assists greatly in bringing us all together. and the world around “indie” games and thereabouts is a small one as it is. i know that it’s inevitable that many of us will make friends with each other. but i don’t think it’s a desirable situation for everyone to be friends with everyone else. why? because i don’t think there are any adequate incentives for people to be critical of their own friends.
In different ways, I consider all of my completed games successes. Each one is designed with a different goal in mind. Some are played by hundreds of thousands, some have never left my hard-drive. Some have made thousands of dollars, some have cost more than they were worth. But they all have their place.
Thinking seriously about game design makes me depressed for some reason. Maybe it’s because I know I’m not a really good designer and I don’t want to think about that (probably not something I should feel too bad about, having had zero design training).
My name is Dominique Ferland, and I’m a 29 years old game designer - I make games and art under the pseudonym Dom2D. At the age of 6, I was drawing dozens of Mario Bros. levels on loose sheets of paper. Through high school, I came up with card games and forced my friends to test them out. In college, I moved into advertising and graphic design but kept playing video games and board games.
Weird thing is, it never occured to me that I could make games for a living - not until I got a random contract job to do the mock-up screen of a Price is Right game for local start-up company called Ludia, here in Montreal. I started as a 2D and UI artist in the industry, but quickly realized game design was my calling.