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Taking Independent Videogame Developers out of context since 2010.

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Most of the games I’ve made so far have had ungendered protagonists.

Cambrian Man on the issue of gender representation in videogames. [June 12th, 2013] (via twitter).

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i understand that artists tend to connect with like-minded artists. the internet assists greatly in bringing us all together. and the world around “indie” games and thereabouts is a small one as it is. i know that it’s inevitable that many of us will make friends with each other. but i don’t think it’s a desirable situation for everyone to be friends with everyone else. why? because i don’t think there are any adequate incentives for people to be critical of their own friends.

Liz Ryerson on everyone knowing everyone else that makes and writes about independent videogames. [May 8th, 2013] (via her blog).

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In different ways, I consider all of my completed games successes. Each one is designed with a different goal in mind. Some are played by hundreds of thousands, some have never left my hard-drive. Some have made thousands of dollars, some have cost more than they were worth. But they all have their place.

TrueValhalla, contemplating the differing successes that each of his videogames has accomplished. [June 4th, 2013] (via ask.fm).

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It’s never been easier to make games. It’s never been easier to make a game that goes overlooked.

Noyb on the bleak situation that many videogame developers currently face. [May 16th, 2013] (via Zero Feedback).

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Let’s say you have a thing you want to express or an idea you want to explore. Maybe it’s best explored with a game. Or maybe it fucking isn’t.

Darius Kazemi on the subject of not limiting yourself to exploring an idea through the medium of videogames. [May 3rd, 2013] (via his website).

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stop playing videogames, it makes yours boring, uninspired and self-referential!

Mario Von Rickenbach on coming up with fresh videogame ideas. [April 11th, 2013] (via twitter).

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Thinking seriously about game design makes me depressed for some reason. Maybe it’s because I know I’m not a really good designer and I don’t want to think about that (probably not something I should feel too bad about, having had zero design training).

Merritt Kopas, judging herself harshly as a videogame designer. [April 2nd, 2013] (via twitter).

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When I was 6 years old, I wanted to be a game developer. I think 6 year old me would be pretty proud of me.

Andreas Jörgensen on realising his life dream. [28th March, 2013] (via twitter).

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..instead of trying to program myself, I’ve decided to go with using my art as bait to lure in good programmers.

Andrew Gleeson on attempted collaboration. [January 17th, 2013] (via twitter).

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A Common Thread: Dom2D

My name is Dominique Ferland, and I’m a 29 years old game designer - I make games and art under the pseudonym Dom2D. At the age of 6, I was drawing dozens of Mario Bros. levels on loose sheets of paper. Through high school, I came up with card games and forced my friends to test them out. In college, I moved into advertising and graphic design but kept playing video games and board games.

Weird thing is, it never occured to me that I could make games for a living - not until I got a random contract job to do the mock-up screen of a Price is Right game for local start-up company called Ludia, here in Montreal. I started as a 2D and UI artist in the industry, but quickly realized game design was my calling.

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