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Taking Independent Videogame Developers out of context since 2010.

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I made a folder for all of my “development paused” games. The folder is named hypersleep. And I hope someday to wake a few of them up.

James Earl Cox III. [1st August, 2013] (via twitter).

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It’s very satisfying making the game you want to make. I could never say what I wanted to say in a song, with games I find it much easier.

Jerry Mickle on speaking through videogames. [5th July, 2013] (via twitter).

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Most of the games I’ve made so far have had ungendered protagonists.

Cambrian Man on the issue of gender representation in videogames. [June 12th, 2013] (via twitter).

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i understand that artists tend to connect with like-minded artists. the internet assists greatly in bringing us all together. and the world around “indie” games and thereabouts is a small one as it is. i know that it’s inevitable that many of us will make friends with each other. but i don’t think it’s a desirable situation for everyone to be friends with everyone else. why? because i don’t think there are any adequate incentives for people to be critical of their own friends.

Liz Ryerson on everyone knowing everyone else that makes and writes about independent videogames. [May 8th, 2013] (via her blog).

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In different ways, I consider all of my completed games successes. Each one is designed with a different goal in mind. Some are played by hundreds of thousands, some have never left my hard-drive. Some have made thousands of dollars, some have cost more than they were worth. But they all have their place.

TrueValhalla, contemplating the differing successes that each of his videogames has accomplished. [June 4th, 2013] (via ask.fm).

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It’s never been easier to make games. It’s never been easier to make a game that goes overlooked.

Noyb on the bleak situation that many videogame developers currently face. [May 16th, 2013] (via Zero Feedback).

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Let’s say you have a thing you want to express or an idea you want to explore. Maybe it’s best explored with a game. Or maybe it fucking isn’t.

Darius Kazemi on the subject of not limiting yourself to exploring an idea through the medium of videogames. [May 3rd, 2013] (via his website).

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stop playing videogames, it makes yours boring, uninspired and self-referential!

Mario Von Rickenbach on coming up with fresh videogame ideas. [April 11th, 2013] (via twitter).

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Thinking seriously about game design makes me depressed for some reason. Maybe it’s because I know I’m not a really good designer and I don’t want to think about that (probably not something I should feel too bad about, having had zero design training).

Merritt Kopas, judging herself harshly as a videogame designer. [April 2nd, 2013] (via twitter).

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When I was 6 years old, I wanted to be a game developer. I think 6 year old me would be pretty proud of me.

Andreas Jörgensen on realising his life dream. [28th March, 2013] (via twitter).

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