February 2012
5 posts
14 tags
..art games and experimental games are important, but they are each only small niches within the indie game development community.
Brian Soulliard, putting art and experimental videogames into perspective. [November 18th, 2010] (via TIGSource forums).
15 tags
The Last and Final Word: Jesse Venbrux
Jesse Venbrux first came to the attention of the independent gaming community with Frozzd, which took 1st place in the YoYoGames Winter competition. He cemented his status as a independent developer to keep your eye on with his Karoshi series of games, which not only became his most popular release but garnered much critical acclaim.
Bonus link at the end of the interview.
Name?
Jesse...
12 tags
One of the lesser appreciated motivations for indie game creation is to preserve game mechanics from older games that have vanished into history!
Leon Arnott on motivations behind independent videogame development. [Date unknown] (via his website).
13 tags
The Last and Final Word: Pippin Barr
After teaching videogame-design-related subjects for a year at the IT University of Copenhagen, Pippin Barr felt a duty to actually learn the ropes himself and make some games. And it hasn’t taken him long to find some success with releases such as The Artist Is Present and Let’s Play: Ancient Greek Punishment (both of which can be found here). Both managed to get a bunch of...
15 tags
The Last and Final Word: Terry Cavanagh
Terry Cavanagh has slowly but surely paved a way for himself to become a successful and well known full-time independent videogame developer. From Self Destruct to Pathways to his collaborations, Xoldiers (with cactus) and Judith (with Stephen Lavelle) and finally his break through shareware hit, VVVVVV (which was become both a huge critical and commercial success), Terry has always managed to...