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As an artist, user interface designer and game designer, I like putting together mock screens of the game I have in mind as early as possible. These fake screens make me ask myself a few questions. Does this look like a game I would play? Would a player understand the game right away? Is there a major design problem that couldn’t be seen in a design document, maybe with space, clutter, or colors?

Dominique Ferland speaking about the early stages of videogame design. [September 2nd, 2011] (via Mochiblog).

Notes

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